205 cards found.

Abattoir Ghoul

Creature Zombie   3 / 2   {3}{B} (4)

First strike
Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness.



Color Identity: B,Black
Printings:
Duel Decks: Blessed vs. Cursed ()

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Abattoir Ghoul

Creature Zombie   3 / 2   {3}{B} (4)

First strike
Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness.



Color Identity: B,Black
Printings:
Innistrad ()

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Academy Elite

Creature Human Wizard   {3}{U} (4)

Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards.
{2}{U}, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card.



Color Identity: U,Blue
Printings:
Conspiracy ()

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Academy Elite

Creature Human Wizard   {3}{U} (4)

Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards.
{2}{U}, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card.



Color Identity: U,Blue
Printings:
Vintage Masters ()

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Academy Elite

Creature Human Wizard   {3}{U} (4)

Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards.
{2}{U}, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card.



Color Identity: U,Blue
Printings:
Commander 2016 ()

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Angel of Invention

Creature Angel   2 / 1   {3}{W}{W} (5)

Flying, vigilance, lifelink
Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
Other creatures you control get +1/+1.



Color Identity: W,White
Printings:
Kaladesh ()

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Angel of Mercy

Creature Angel   3 / 3   {4}{W} (5)

Flying
When Angel of Mercy enters the battlefield, you gain 3 life.
Every tear shed is a drop of immortality.



Color Identity: W,White

Angel of Mercy

Creature Angel   3 / 3   {4}{W} (5)

Flying
When Angel of Mercy enters the battlefield, you gain 3 life.



Color Identity: W,White


Angel of Mercy

Creature Angel   3 / 3   {4}{W} (5)

Flying
When Angel of Mercy enters the battlefield, you gain 3 life.



Color Identity: W,White


Angelic Captain

Creature Angel Ally   4 / 3   {3}{R}{W} (5)

Flying
Whenever Angelic Captain attacks, it gets +1/+1 until end of turn for each other attacking Ally.
As the soldiers beneath her raised their voices, the angel spread her wings, their span seeming to cover the sky.



Color Identity: R,W,Red,White
Printings:

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Angelic Captain

Creature Angel Ally   4 / 3   {3}{R}{W} (5)

Flying
Whenever Angelic Captain attacks, it gets +1/+1 until end of turn for each other attacking Ally.



Color Identity: R,W,Red,White
Printings:
Battle for Zendikar ()

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Formats:

Anticipate

Instant {1}{U} (2)

Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
"You thought I wouldn't see that coming?"



Color Identity: U,Blue
Printings:

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Archangel's Light

Sorcery {7}{W} (8)

You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library.



Color Identity: W,White
Printings:
Dark Ascension ()

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Archfiend of Depravity

Creature Demon   5 / 4   {3}{B}{B} (5)

Flying
At the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest.
"Why would I kill you all? Who then would be left to worship me?"



Color Identity: B,Black

Armada Wurm

Creature Wurm   5 / 5   {2}{G}{G}{W}{W} (6)

Trample
When Armada Wurm enters the battlefield, create a 5/5 green Wurm creature token with trample.



Color Identity: G,W,Green,White
Printings:
GRN Guild Kit ()

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Armada Wurm

Creature Wurm   5 / 5   {2}{G}{G}{W}{W} (6)

Trample
When Armada Wurm enters the battlefield, create a 5/5 green Wurm creature token with trample.



Color Identity: G,W,Green,White
Printings:
Return to Ravnica ()

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Armored Skaab

Creature Zombie Warrior   1 / 4   {2}{U} (3)

When Armored Skaab enters the battlefield, mill four cards.



Color Identity: U,Blue
Printings:
Innistrad ()

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Ashmouth Blade

Artifact Equipment   (1)

Equipped creature gets +3/+3 and has first strike.
Equip {3}



Color Identity:
The other side is:

Printings:
Shadows over Innistrad ()

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No results found.
Bummer

205 cards found.